Morpheus
Unbound | Supporting
Cast | Villains &
Vigilantes
The Crusaders Reserve Team
Introduction: The Crusaders Reserve Team was started a few years
ago by the Crusaders. They founded the team when the realized two things:
1) they couldn't do it all themselves, 2) their experience should be shared
to help other supers gain experience, wisdom and strong moral values.
Dreamweaver and Blizzard are in charge of the Reserves,
and responsible for most of their training. Most of the reservists are between
the ages of 18 and 30, and few have had their powers for very long. Because
the reserves are a training group, but also expected to act as like Crusaders,
the Crusaders are very careful about who they admit to the team. Those that
demonstrate maturity and leadership are encouraged to "leave the nest" and
form their own superteams in the tradition of the Crusaders. None of the
current group are higher than fourth level (note this assumes that the Crusaders
are higher level, each being at least fifth level).
Membership: The CRT is chartered to have between five and seven
members.
-
Gargantua (Strong-Jawed Hero): male; Size Change: larger (variable
height); Mutant Power (max Size increased by 100 times); Weakness (Agility
penalty based on Weight is doubled; Agility cannot go below 1); Heightened
Strength B. It is unknown how Gargantua gained his powers. He takes his
responsibilities to the team very seriously, and he always tries to draw
enemy fire. He was lonely as a child, and is very glad to be part of the
CRT.
-
Blazer (Loaded Gun): female; Flight; Power Blast (autofire, double
damage, double range, cannot "pull her punch"); Invulnerability +15 against
energy attacks; Heightened Agility A. Blazer fears her own powers at the
same time she revels in using them. She has a control problem, and a lot
of frustration to go with it. She will always challenge other energy projectors
to a fight.
-
Outlaw (Grim Leader): male; Natural Weaponry (Martial Arts); Heightened
Agility A; Heightened Intelligence A x2; Pet; Weakness (arch-enemy). Outlaw
is the oldest of the current CRT. He was teaching martial arts and exercise
programs in his Detroit suburb when a scheme of the Buzzard went awry and
he got directly involved trying to save innocent bystanders. His actions
lead to the defeat of Buzzard and his hired supergoons, and very nearly exposed
Buzzard's secret ID. During the final battle which occurred at the Detroit
zoo, Outlaw was exposed to mutagenic substances which boosted his intelligence
and bonded him with one of the animals.
-
Rampage (Psychopath): female; Heightened
Strength B; Heightened Endurance A; Heightened Speed; Weakness (watched by
home agency). Rampage was born with her powers, and they manifested in her
early teens. She is currently in her late teens, and is a Russian citizen.
She was accepted into the CRT as a diplomatic favor. She is impulsive, has
a short temper and carries a grudge for a long time.
-
Grasp (Swashbuckler): male; Heightened Strength B; Stretching. Grasp
can't take himself seriously, even if he thought other people would. He is
silly and has a great sense of humor and comic timing. (Character inspired
by Lizard.)
-
Arc (Fanatic): male; Lightning Control x2. Arc's powers manifested
while he was working as an electrical power plant technician. There was an
accident and he received a massive dose of electricity. He is an aggressive
patriot, and believes all super-criminals should get a fair trial, then rot
in jail. He worries about property damage, and is becoming the resident expert
on superhuman law. Needless to say, he and Rampage don't get along very well.
Origin and History: In the early 1990s, the Chicago based superhero
group Crusaders recognized two things. First, while they were able
to save the world about every month, the strain it put on the six of them
precluded any kind of personal life. Second, there were a lot of talented
young superhumans who wanted to follow in their footsteps but lacked the
moral training as well as physical training to succeed. Thus, the idea
for the Reserve Team was formed.
Goals: The reserve team serves the dual purpose of providing
backup superheroes to help the Crusaders in time of need (or when one needs
a vacation) and as a training academy of sorts for new superheroes.
Team Tactics: [This section will be detailed later.]
Relations: Members are carefully selected to be team players.
Thus all team members get along well on a professional level and several
have become close friends.
Scenario Use: The CRT makes an excellent way for a new team
of PC superheroes to come together. It provides them with proximity
to the famous Crusaders. Because the Crusaders are both rich and famous,
it lets the new PCs start out with a bit of both.
Creator's Notes: It's just meant to be fun. Perhaps the
PCs could become members of the CRT or help train them.
Copyright © 1997-1999 by
Morpheus Unbound. All
rights reserved.
Villains & Vigilantes is a Trademark of Fantasy Games Unlimited, Inc.
Living Legends is a Trademark of
UNI Games, Inc.
Last updated 10 May 1999 by Patric L.
Rogers.
Send comments and suggestions
to morpheus_unbound@patric.net.