Morpheus Unbound | Supporting Cast | Villains & Vigilantes
a.k.a. Brian Moore
Character created by Ken Solo. Art by Jeff Phillips.
Background
Brian Moore was a skilled holy man and warrior. He was also a worshiper of the nature goddess Miliki. A wizard he was chasing blasted him with a spell that sent him into a year called 1984. Once there, Miliki contacted her faithful worshiper and gave him magical arms and armor so that he could continue his good works as defender of the weak and evangelize her faith. He was a natural on the superhero set and defeated many villains. Perhaps his most notable accomplishments against supervillains were his recurring slugfests with Mace of the Crushers and his reforming the martial arts villainous Kali.
He is 40 years old. His cash on hand is measured in precious metals: 288 gold pieces, 15 platinum pieces, and 10 silver pieces. He has also accumulated a few dollars: $261.84.
Notes: Paladin was created in 1984 by Ken Solo. For the
next few years, Ken used the character in various games run by Patric Rogers.
The character changed a few times as some of his equipment was lost
and some new equipment gained (in classic
D&D character fashion). This
character sheet is reconstructed from decade-old notes.
S 10, E 34, A 37, I 16, C 15, 120 lbs., Level 5
Basic Hits 3, Carrying Capacity 264 lbs., Basic HTH Damage 1d6, Hit Modifiers (1.0)(4.2)(1.2)(3.7) = 18.648, Hit Points 56, Power 97, Move 81" ground, 1496" flying, Healing Rate 3, Damage Modifier +6, Accuracy +6
Psionics: He posseses natural psionic potential. He can develop new abilities through training or an inventing point.
Heightened Endurance B: +18. He is naturally hardy
and healthy.
Vehicle: He has a magic ring which can transform into
any beast of burden or modern vehicle under 6000 pounds weight. It
gains all the movement and attack powers of the vehicle in question. It
can remain in vehicle form indefinitely. If the vehicle form is destroyed
(by taking more damage than it has hit points) it reverts to ring form. In
ring form, it is indestructable.
Heightened Agility B: His magical boots boost his Agility
by 23 points.
Devitalization Ray: Another magical ring that grants
him this power. 33 charges, 5d10 damage to Power
Chemical Power: A magical flask that lets him pour forth
numerous chemicals per day (q.v. Alchemy Jug in the AD&D Dungeon Master's
Guide 1st edition, page 137).
Sonic Abilities: A magical wand grants him this power.
It has a 35" range and 29 charges.
Vibratory Powers: A magical sword grants him these powers
with no range. By itself, the sword is +4 "to hit" HTH, +1d6 damage.
It can use a Vibratory Power attack as a carrier attack, PR =
2.
Armor B: He has a full suit of magical plate armor with
the following powers:
Weakness (Prejudice): A few disasters during his early
career has permanently ruined his reputation and the press completely
misunderstands and misrepresents him.
Weakness (Phobia/Psychosis): Paladin is unfailingly
chivilrous. While this may earn him up to a +3 reaction bonus in certain
circles, it also seriously restricts his behavior. After several painful
experiences, he has learned to recognize that in the modern superheroic world
that lady supervillains are not ladies at all and he will hit them.