Morpheus Unbound | Supporting Cast | Villains & Vigilantes
a.k.a. Brian Moore
Character created by Ken Solo. Art by Jeff Phillips.
Background
Brian Moore was a skilled holy man and warrior. He was also a worshiper of the nature goddess Miliki. A wizard he was chasing blasted him with a spell that sent him into a year called 1984. Once there, Miliki contacted her faithful worshiper and gave him magical arms and armor so that he could continue his good works as defender of the weak and evangelize her faith. He was a natural on the superhero set and defeated many villains. Perhaps his most notable accomplishments against supervillains were his recurring slugfests with Mace of the Crushers and his reforming the martial arts villainous Kali.
He is 40 years old. His cash on hand is measured in precious metals: 288 gold pieces, 15 platinum pieces, and 10 silver pieces. He has also accumulated a few dollars: $261.84.
Notes: Paladin was created in 1984 by Ken Solo. For the
next few years, Ken used the character in various games run by Patric Rogers.
The character changed a few times as some of his equipment was lost and
some new equipment gained (in classic D&D character fashion). This
character sheet is reconstructed from decade-old notes.
S 10, E 34, A 37, I 16, C 15, 120 lbs., Level 5
Basic Hits 3, Carrying Capacity 264 lbs., Basic HTH Damage 1d6, Hit Modifiers (1.0)(4.2)(1.2)(3.7) = 18.648, Hit Points 56, Power 97, Move 81" ground, 1496" flying, Healing Rate 3, Damage Modifier +6, Accuracy +6
Psionics: He posseses natural psionic potential. He can develop new abilities through training or an inventing point.
Heightened Endurance B: +18. He is naturally hardy
and healthy.
Vehicle: He has a magic ring which
can transform into any beast of burden or modern vehicle under 6000 pounds
weight. It gains all the movement and attack powers of the vehicle in
question. It can remain in vehicle form indefinitely. If the vehicle
form is destroyed (by taking more damage than it has hit points) it reverts to
ring form. In ring form, it is indestructable.
Heightened Agility
B: His magical boots boost his Agility by +23
points.
Devitalization Ray: Another magical ring that
grants him this power. 33 charges, 22" range, 5d10 damage to
Power
Chemical Power: A magical flask that lets him pour
forth numerous chemicals per day (q.v. Alchemy Jug in the AD&D Dungeon
Master's Guide 1st edition, page 137).
Sonic Abilities:
A magical wand grants him this power. It has a 35" range and 29
charges.
Vibratory Powers: A magical sword grants him
these powers with no range. By itself, the sword is +4 "to hit" HTH, +1d6
damage. It can use a Vibratory Power attack as a carrier attack, PR =
2.
Armor B: He has a full suit of magical plate armor
with the following powers:
Weakness (Prejudice): A few disasters during his
early career has permanently ruined his reputation and the press completely
misunderstands and misrepresents him.
Weakness (Phobia/Psychosis):
Paladin is unfailingly chivilrous. While this may earn him up to
a +3 reaction bonus in certain circles, it also seriously restricts his
behavior. After several painful experiences, he has learned to recognize
that in the modern superheroic world that lady supervillains are not ladies at
all and he will hit them.