Illusion Casting. This package is a character who can create
highly believable illusions. Combined with Eidetic Memory and a high
PER roll, the character can study and reproduce images or experiences.
Images v. Normal Sight, Normal Hearing, Normal Smell, 4" radius, 0 END (+1/2),
Indirect (+1/2), +6 v. PER rolls
Eidetic Memory
+2 all PER Rolls
The Unstoppable Killing Machine. Not quite unstoppable (Hero
System doesn't support that), but this one will be very persistant, as it
has at least some defense against every attack, and its varied defenses protect
it against most NNDs and AVLDs. To increase it's durability, simply
increase the defenses.
EC - Unstoppable Killing Machine
Damage Reduction 1/2 rPD
Damage Reduction 1/2 rED
Armor +8 rPD, +8 rED, Hardened
Force Field +5 rPD, +5 rED, Fully Invisible, 0 Endurance, Persistent, Always
On
Power Defense 30 points
Mental Defense 5 points
Lack of Weakness 5 points
Damage Resistance (Full)
Life Support (Full)
Flash Defense 5 points Sight, 5 points Hearing
Regeneration 5 BODY per turn
Force Manipulation. This package was inspired by Green Lantern (of
DC Comics)
EC - Force Manipulation
Flight, 15", 1/2 END, ×8 NCM
Force Beam EB 10d6
Telekinesis STR 30
Imaginary Limbs. This is the classic "casual telekinesis" not
often seen in comics, but occassionally seen in science fiction or fantasy.
With this power, the character can casually manipulate multiple
small objects simply by thinking about it.
Clairsentience (Touch): invisible to all except Mental Group (+3/4), linked
to Telekinesis, 0 END (+1/2).
The Shrinking Giant. This power set was inspired by Marvel Comics
Tower and Amalgam Comics Elasti-Girl, among others. This power set
lets a six foot tall character vary her height from 4.5 inches to 24 feet
tall.
Multipower 75 point reserve
u Growth +6, 0 END; Damage Reducation 1/4 rPD; Damage Reduction 1/4 rED
u Shrinking +4, 0 END; Flight 5", 0 END
Forever Six-tons: This power set represents a character whose
mass (weight) never changes, but his size does. The character could be naturally
heavy and grow to reduce density, or naturally tall (perhaps an alien race)
and shrink to increase mass. One or more levels of Hard to Dispel would also
be appropriate, especially for alien races.
Multipower 60 point reserve, Always On
m Growth +6, 0 END, Persistant
m Density Increase +6, 0 END, Persistant
Spider-Webbing: The character can emit a sticky web-like substance
from some part of his body. Typically this will be near the wrists or from
the mouth.
Web Resevoir: END Reserve 60 END, REC 2 per minute
Wrap Target in Ropes: Entangle 4d6 DEF 4, both take damage
Web Net: Entangle 3d6 DEF 3, 3" r. AE
Web Club: Hand Attack +3d6, 0 END; costs END to create an OAF: club,
can create multiple OAFs at 3 END each
Web Baseball: Energy Blast 8d6 Physical, limited by throwers
Strength (-1/2). SFX: create a web ball and throw it really hard. Costs 4
END to create OAF which can then be thrown in the same phase by the character
or others.
Sentinel Prime (Cheap)
(100 point package): The sentinel prime is a cybridized
human. In story terms, this package can easily be added to any normal
human or alien, to turn them into an efficient fighting machine. The
sentinel looks completely human, even to the point of passing medical
examination, except when he uses his powers or abilities, at which point
various circuits, power cables, conduits, metal plates, and other cool cyborg
parts are revealed as if the skin were translucent.