Morpheus
Unbound | House
Rules
While it is testament to V&V's "four-color" comic book flavor that it
lacks rules for conventional body armor, it is also very frustrating.
Conventional Body Armor: Conventional body armor is the type
worn by police, security guards, and sometimes military personnel. It
is commercially available, but typically very expensive. Unlike the
"super-armors" worn by CHESS or Intercrime, this armor is often heavy, restricts
movement and takes a lot of time to put on or take off.
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All body armor has SR12. If the SR are of the armor is exceeded, the
armor is destroyed and no longer offers protective value. The armor
(rather than the wearer) can be attacked as a normal special attack.
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Bullet Proof Vest: Lets the wearer take twice as many points
to Power as normal.
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Light Body Armor: As BP Vest, but also provides 4 points of
Invulnerability. The wearer suffers -1 to Accuracy.
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Medium Body Armor: As BP Vest, but also provides 6 points of
Invulnerability. The wearer suffers -2 to Accuracy.
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Heavy Body Armor: As BP Vest, but also provides 8 points of
Invulnerability. The wearer suffers -3 to Accuracy.
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CHESS Knight Power Armor: ADR 50 with built-in Power Blast
projectors (14", 1d20, 16 shots). This armor does not restrict movement.
It is worn by Knights (male agents) and Valkries (female agents).
(q.v. page 29, Revised V&V rulebook). NOT FOR SALE.
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Intercrime Power Infantry Armor: Invulnerability +8 with built-in
jetpack (max airspeed 65mph, 1 hour flight per recharge) and communicator.
It is worn by Intercrime Power Infantry troops. (q.v. page 29, Revised
V&V rulebook). NOT FOR SALE.
If your gaming group interprets the rules to apply Accuracy benefits
before consulting the Combat Table (which can negate the Accuracy
modifier completely) then the above Accuracy penalty should be treated as
a Damage Modifier penalty instead.
Copyright © 1999 by
Morpheus Unbound. All
rights reserved.
Last updated 31 May 1999 by Patric L.
Rogers.
Send comments and suggestions to
morpheus_unbound@patric.net.