Morpheus Unbound
| House Rules
Revised Gravity Control in Revised Villains & Vigilantess
It is our considered opinion that the Gravity Control power as written in
the V&V rulebook needs some tweaking. The following changes and
additions should be made to the official rules:
-
Increase Gravity: the maximum increase is equal to the square of the
character's Strength score. PR equals the square root of the effective gravity
increase, rounded up. (e.g., a 25x increase is PR =5, 30x is PR=6, 36x is
PR=6). this provides a high level of gradation and IMHO makes it a reasonably
effective attack method. mundanes will be subdued easily (at PR=1 to 3),
energy projectors can still blast (even when being crushed by their own weight),
and bricks will require a lot of effort to stop but at least they can be
stopped.
Any structure the character is on suffers damage based on the character's
new weight (see page 25 of the V&V rules). If the new weight exceeds
the target's Carrying Capacity, the target is crushed by his own weight and
suffers damage based on the excess weight. (Subtract Carrying Capacity from
weight, consult the table on page 25 of the V&V rules. The character
suffers half that damage each between turns phase.) Any character being crushed
by her own weight cannot move nor employ attack nor defense strategies which
require movement.
For example, PR=2 would pin
Jennifer
Mulligan to the ground and if maintained for ten minutes or so could
incapacitate her. And it take PR=5 to stop Fury.
In the above example, at PR=2, Jennifer Mulligan would suffer upto 1 point
damage per turn (4× warp), at PR=3, she'd take upto 1d3 damage per turn
(9× warp). At PR=5, Fury would take upto 1d4 damage per turn (25×
warp), at PR=6 he'd take upto 1d6 (36× warp).
-
Decrease Gravity: Gravity can be reduced to exactly nothing
at PR=1.
-
Reverse Gravity: Gravity can be reversed causing the target to have
"negative weight". The maximum "negative weight" the target can have is equal
to the attacker's Strength times the target's weight. PR=1 per multiple of
weight. (I.e. -1 G is PR=1, -2 G is PR=2, etc.)
-
Duration: The character can spend one action per turn to maintain
any gravity warp within range at no additional PR cost for upto a number
of turns equal to the character's Strength. The duration may be automatically
extended at a PR equal to that spent to initiate the warp. Any warp ends
immediately if the warp victim and the warp creator are separated by more
than creator's Strength in inches (either because the target moves or the
creator moves).
-
Inanimate Objects: at the GM's discretion, warps against inanimate
objects may be created as movement only (assume 5" is PR=1).
-
Other notes: The warp creator may voluntarily decrease the strength
of any warp, by any amount, as movement only, during the same action used
to maintain the warp. This is useful if the warp creator only wants to restrain
the target rather than crush him. Alternately, during the maintenance action,
the warp creator may voluntarily increase the strength of an existing warp
by any amount, paying PR equal to the square root of the warp strength increase,
rounded up (e.g. +1 G is PR=1, +2 G to +4 G is PR=2, etc).
Copyright © 1999-2000 by
Morpheus Unbound. All
rights reserved.
Last updated 29 April
2000 by Patric L. Rogers.
Send comments and suggestions to
morpheus_unbound@patric.net.