Morpheus Unbound  |  House Rules

Real Physics for Villains & Vigilantes Size Change: Larger

The hard reality behind physics is that as a human body increases in size, the strength of the muscles increases as the surface area while the weight increases by volume.  This results in a table like that below.  Since the V&V rules tie Carrying Capacity to weight, this artifact of reality has been ignored for ease of play and to support the spirit of four-color gaming.  The rules presented here might be added to a campaign if you want the added reality, or it might work well as a Physical Handicap for a character with Size Change: Larger.

A disadvantage that is relevant to the game mechanics is that when the character's weight exceeds his Carrying Capacity, the difference must be subtracted from his effective Carrying Capacity for practically all purposes, including HTH damage, lifting and jumping.  If the character's weight is twice his Carrying Capacity, the character can no longer lift his own body and is effectively immobilized.

The Sample assumes a strong character with Strength 15, Endurance 12 and Weight of 200 pounds.  It's easy to see how quickly a "realistic" giant can be quickly overwhelmed by his own body mass.

Height
Multiplier

Carrying Capacity
Multiplier

Weight
Multiplier

Sample
(Carry Capacity)
(S 15, E 12)

Sample
(Weight)

1

1

1

458

200

2

4

8

1832

1600

3

9

27

4122

5400

4

16

64

7328

12,800

5

25

125

11,450
(this character can no
longer lift his own body)

25,000

6

36

216

16,488

43,200

7

49

343

22,442

68,600

8

64

512

29,312

102,400


Copyright © 1999, 2002, 2005 by Morpheus Unbound.  All rights reserved.
Last updated 11 June 2005 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net.