Morpheus Unbound  |  Villains & Vigilantes

Defining Normal in a Villains & Vigilantes World

Normal is such a relative term, and the extraordinary flexibility of the V&V system makes it easy to lose track of what is "normal."  I've seen many players become disatisified with characters who don't score at least a d10 with the basic attack or lack Heightened Agility (with the obscene number of benefits provided by that power).  I present this table as a way of encouraging a certain sense of perspective.

Level Characteristic Range Carrying Capacity Hit Points Damage Equivalent Damage
Weak up to 7 up to 120 up to 3 1d3
Normal 8 to 12 121 - 240 4 to 7 1d4
Strong 13 to 15 241 - 320 8 to 10 1d6
Very Strong 16 to 19 321 to 480 11 to 15 1d8 pistol
Peak Human 20 to 24 481 to 960 16 to 24 1d10 rifle, energy pistol
Superhuman 25 or more 961 or more 25 or more 1d12 hand grenade, heavy machine gun
2d8 autocannon
1d20 medium bomb, tank gun shell


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Villains and Vigilantes is a Trademark of Monkey House Games, Inc.
Last updated 26 June 2010 by Patric L. Rogers.
Send comments and suggestions to morpheus_unbound@patric.net.