Deadman Catcher
The deadman catcher is a significantly nastier version of the man catcher. Basically, the weapon has been designed to bite into the flesh of catpured undead and hold them
fast while continuing to do additional damage.
The deadman catcher is constructed from a 10 ft. long wood pole to which is attached a set of iron clamps that automatically interlock upon a successful grapple
attempt, holding an opponent.
The weapon has been outfitted with barbs and spikes along the insdie of the iron iron clamps that encircle a trapped opponent. A successful hit allows for a free grapple attempt. A successful grapple indicates the target has been clamped into the device and suffers 1d4 subdual as well as 2d4 real damage per round held. An unsuccessful grapple still results in 1d4 subdual damage. The wielder of the weaopn may attempt to render a captured opponent prone with a successful trip attempt.
The deadman catcher is a two-handed exotic melee weapon with reach. It may be used to attack opponents 10 ft away, but not adjacent. The cost is 40 gp,
weight is 10 lbs. for a Medium creature (5 lbs. for a Small creature, and it does only 1d3 subdual, and 1d6 real damage).
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